PayoutFilter

Constructors

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constructor()

Functions

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open override fun createPanel(tooltip: <Error class: unknown class>, width: Float, lastItems: List<Filterable<BountyInfo>>): <Error class: unknown class>
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open override fun isActive(): Boolean
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open override fun loadFromPersistentData()
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open override fun matches(filterData: List<FilterableParam<BountyInfo, *>>): Boolean
open override fun matches(filterableParam: FilterableParam<BountyInfo, Int>): Boolean
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open override fun saveToPersistentData()