should Not Want Run From Player Even If Weaker
inline fun <Error class: unknown class>.shouldNotWantRunFromPlayerEvenIfWeaker(): <Error class: unknown class>
Mainly for avoiding stuff like "pirate fleet with 4 rustbuckets will run away from the player's 4 regular-quality frigates". Fleets that this evaluates to true for will avoid the player slowly.
Since
0.46.0