addBattlespace

open fun addBattlespace(    sprite: SpriteAPI,     loc: Vector2f,     vel: Vector2f,     growth: Vector2f,     spin: Float,     jitterRange: Float,     jitterTilt: Float,     jitter: Vector3f,     flickerRange: Float,     flickerMedian: Float,     delay: IntervalUtil,     fadein: Float,     full: Float,     fadeout: Float,     layer: CombatEngineLayers)
open fun addBattlespace(    sprite: SpriteAPI,     loc: Vector2f,     vel: Vector2f,     growth: Vector2f,     spin: Float,     fadein: Float,     full: Float,     fadeout: Float,     layer: CombatEngineLayers)