addObjectspace

open fun addObjectspace(sprite: SpriteAPI, anchor: CombatEntityAPI, loc: Vector2f, offset: Vector2f, vel: Vector2f, growth: Vector2f, angle: Float, spin: Float, parent: Boolean, jitterRange: Float, jitterTilt: Float, jitter: Vector3f, flickerRange: Float, flickerMedian: Float, delay: IntervalUtil, fadein: Float, full: Float, fadeout: Float, fadeOnDeath: Boolean, layer: CombatEngineLayers)
open fun addObjectspace(sprite: SpriteAPI, anchor: CombatEntityAPI, loc: Vector2f, offset: Vector2f, vel: Vector2f, growth: Vector2f, angle: Float, spin: Float, parent: Boolean, fadein: Float, full: Float, fadeout: Float, fadeOnDeath: Boolean, layer: CombatEngineLayers)