addScreenspace

open fun addScreenspace(sprite: SpriteAPI, pos: positioning, loc: Vector2f, vel: Vector2f, ratio: Vector2f, growth: Vector2f, spin: Float, jitterRange: Float, jitterTilt: Float, jitter: Vector3f, flickerRange: Float, flickerMedian: Float, delay: IntervalUtil, fadein: Float, full: Float, fadeout: Float, layer: CombatEngineLayers)
open fun addScreenspace(sprite: SpriteAPI, pos: positioning, loc: Vector2f, vel: Vector2f, ratio: Vector2f, growth: Vector2f, spin: Float, fadein: Float, full: Float, fadeout: Float, layer: CombatEngineLayers)