dim Render
open fun dimRender(colour: Color, start: Vector2f, offset: Vector2f, dimWrapper: CombatUI.SpriteDimWrapper, size: Vector2f, tiles: Array<Boolean>, extra: Int, text: String, textOnLeft: Boolean): Float
Renders a series of dims.
Return
width of +"extra" text if rendered. otherwise 0
Parameters
colour
color for rendering
start
where to start rendering
offset
offset from start
dim Wrapper
sprite to render
size
size of chevrons
tiles
tile data. false is darker
extra
number of "extra" drones deployed. if -1, does not render
text
optional displayed text
text On Left
if true, text is rendered on left