dimRender

open fun dimRender(colour: Color, start: Vector2f, offset: Vector2f, dimWrapper: CombatUI.SpriteDimWrapper, size: Vector2f, tiles: Array<Boolean>, extra: Int, text: String, textOnLeft: Boolean): Float

Renders a series of dims.

Return

width of +"extra" text if rendered. otherwise 0

Parameters

colour

color for rendering

start

where to start rendering

offset

offset from start

dimWrapper

sprite to render

size

size of chevrons

tiles

tile data. false is darker

extra

number of "extra" drones deployed. if -1, does not render

text

optional displayed text

textOnLeft

if true, text is rendered on left