MagicPaintjobManager

Functions

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Adds a paintjob to the list of paintjobs. Replaces any existing paintjob with the same id.

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fun advance(amount: Float)
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fun applyPaintjob(fleetMember: <Error class: unknown class>?, combatShip: <Error class: unknown class>?, paintjob: MagicPaintjobSpec)
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fun getCurrentShipPaintjob(fleetMember: <Error class: unknown class>): MagicPaintjobSpec?
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fun getPaintjobs(includeShiny: Boolean = false): Set<MagicPaintjobSpec>

Returns the paintjobs that are available to the player. Shiny paintjobs should not be shown to the player and cannot be manually applied or unlocked.

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fun getPaintjobsForHull(hullId: String, includeShiny: Boolean = false): List<MagicPaintjobSpec>
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fun initIntel()
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Don't use this without good reason, such as debugging.

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fun removePaintjobFromShip(fleetMember: <Error class: unknown class>)
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Properties

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const val PJTAG_SHINY: String
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