create Debris Field
open fun createDebrisField(id: String, radius: Float, density: Float, duration: Float, glowDuration: Float, salvageXp: Integer, defenderProbability: Float, defenderFaction: String, defenderFP: Integer, detectionMult: Float, discoverable: Boolean, discoveryXp: Integer, orbitCenter: SectorEntityToken, orbitStartAngle: Float, orbitRadius: Float, orbitDays: Float): SectorEntityToken
Creates a debris field with generic commodity loot to salvage
Return
Parameters
id
field ID
radius
field radius in su (clamped to 1000)
density
field visual density
duration
field duration in days (set to a negative value for a permanent field)
glow Duration
time in days with glowing debris
salvage Xp
XP awarded for salvaging (<0 to use the default)
defender Probability
chance of an enemy fleet guarding the debris field (<0 to ignore)
defender Faction
defender's faction
defender FP
defender fleet's size in Fleet Points
detection Mult
detection distance multiplier (<0 to use the default)
discoverable
awards XP when found
discovery Xp
XP awarded when found (<0 to use the default)
orbit Center
entity orbited
orbit Start Angle
orbit starting angle
orbit Radius
orbit radius
orbit Days
orbit period