isAvailableToPlayer

open fun isAvailableToPlayer(    player_minLevel: Int,     min_days_elapsed: Int,     min_fleet_size: Int,     memKeys_all: Map<String, Boolean>,     memKeys_any: Map<String, Boolean>,     memKeys_none: Map<String, Boolean>,     playerRelationship_atLeast: Map<String, Float>,     playerRelationship_atMost: Map<String, Float>): Boolean