is Available To Player
open fun isAvailableToPlayer(player_minLevel: Int, min_days_elapsed: Int, min_fleet_size: Int, memKeys_all: Map<String, Boolean>, memKeys_any: Map<String, Boolean>, memKeys_none: Map<String, Boolean>, playerRelationship_atLeast: Map<String, Float>, playerRelationship_atMost: Map<String, Float>): Boolean