root
JVM
root
org.
magiclib
Luna
Wrapper
Luna
Wrapper
Settings
Listener
Magic_mod
Plugin
org.
magiclib.
achievements
Divider
Custom
Panel
Plugin
get
Random
Point
In
Rectangle()
get
Random
Point
In
Rectangle
Avoiding
Center()
Magic
Achievement
Visual
Effect
Data
Magic
Achievement
Intel
Magic
Achievement
Manager
Magic
Achievement
Rarity
Common
Uncommon
Rare
Epic
Legendary
Magic
Achievement
Spec
Companion
Magic
Achievement
Spoiler
Level
Visible
Spoiler
Hidden
Magic
Target
List
Achievement
Data
Magic
Unloaded
Achievement
Shared
Combat
Damage
Listener
Damage
Info
Ship
Kills
Achievement
Companion
org.
magiclib.
achievements.
examples
Example
Target
List
Achievement
org.
magiclib.
ai
Magic
Missile
AI
org.
magiclib.
bounty
Active
Bounty
Bounty
Result
Dismissed
Permanently
Ended
Without
Player
Involvement
Expired
After
Accepting
Expired
Without
Accepting
Failed
Salvaged
Flagship
Succeeded
Stage
Not
Accepted
Accepted
Failed
Salvaged
Flagship
Expired
After
Accepting
Dismissed
Expired
Without
Accepting
Ended
Without
Player
Involvement
Succeeded
Magic
Bounty
Bar
Event
Magic
Bounty
Battle
Listener
Magic
Bounty
Campaign
Plugin
Magic
Bounty
Coordinator
Magic
Bounty
Fleet
Encounter
Context
Magic
Bounty
Fleet
Interaction
Dialog
Plugin
Magic
Bounty
HVB
Magic
Bounty
Intel
Magic
Bounty
Loader
Gender
Undefined
Any
Male
Female
Job
Type
Assassination
Destruction
Obliteration
Neutralization
Neutralisation
Show
Distance
None
Vague
Vanilla
Distance
System
Vanilla
Distance
Exact
Show
Fleet
None
Text
Flagship
Flagship
Text
Preset
Preset
Text
Vanilla
All
Magic
Bounty
Spec
Magic
Bounty
Utils
Internal
org.
magiclib.
bounty.
console
List
Bounties
Command
List
Bounties
Requirements
Command
Reset
Bounty
Command
org.
magiclib.
bounty.
intel
Assassination
Magic
Bounty
Info
Bounty
Board
Intel
Plugin
Companion
Bounty
Board
Provider
Bounty
Info
Bounty
List
Panel
Plugin
Bounty
Item
Panel
Plugin
Bounty
Spacer
Panel
Plugin
calculate
Credit
Reward()
Magic
Bounty
Board
Provider
Magic
Bounty
Info
org.
magiclib.
bounty.
intel.
filters
Location
Filter
Location
Param
Payout
Filter
Payout
Param
Type
Param
org.
magiclib.
bounty.
rulecmd
Bounty
Script
Example
Magic
Bounty
Comms
Reply
Cmd
Should
Show
Magic
Bounty
Board
Show
Magic
Bounty
Board
Cmd
org.
magiclib.
bounty.
ui
Base
UIPanel
Plugin
Button
Handler
Checkbox
Handler
draw
Outlined()
Functional
Button
Handler
Functional
Checkbox
Handler
Interactive
UIPanel
Plugin
Slider
UIPanel
Plugin
Companion
Slider
Value
Listener
org.
magiclib.
bounty.
ui.
lists
List
Item
Button
Handler
List
Item
UIPanel
Plugin
List
UIPanel
Plugin
List
Listener
org.
magiclib.
bounty.
ui.
lists.
filtered
Filterable
Filterable
Param
Filtered
List
Panel
Plugin
Filter
Button
Handler
List
Filter
org.
magiclib.
campaign
Magic
Captain
Builder
Magic
Fleet
Builder
org.
magiclib.
combatgui
Magic
Combat
Gui
Base
Companion
Magic
Combat
Gui
Layout
Magic
Combat
Render
Shapes
Highlight
Sample
Magic
Combat
Gui
Launcher
org.
magiclib.
combatgui.
buttongroups
Magic
Combat
Button
Group
Action
Magic
Combat
Button
Group
Layout
Magic
Combat
Create
Buttons
Action
Magic
Combat
Create
Simple
Buttons
Magic
Combat
Data
Button
Group
Magic
Combat
Radio
Button
Refresh
Action
Magic
Combat
Refresh
Buttons
Action
org.
magiclib.
combatgui.
buttons
Magic
Combat
Action
Button
Magic
Combat
Button
Action
Magic
Combat
Button
Base
Companion
Magic
Combat
Button
Info
Magic
Combat
Data
Toggle
Button
Magic
Combat
Hover
Tooltip
org.
magiclib.
hullmods
Magic
Incompatible
Warning
Magic
Interference
Warning
org.
magiclib.
kotlin
add
Ability
Gain
Text()
add
Adjustment
Message()
add
Admin
Gain
Text()
add
Commodity
Gain
Text()
add
Commodity
Info
To
Tooltip()
add
Commodity
Loss
Text()
add
Credits
Gain
Text()
add
Credits
Loss
Text()
add
CRLoss
Text()
add
Current
Standing()
add
Debris
Field()
add
Defeat
Trigger()
add
Delta
Message()
add
Design
Type
Para()
add
Entity()
add
Entity
Auto
Determine
Type()
add
Fleet
Member
Gain
Text()
add
Fleet
Member
Loss
Text()
add
Glowy
Particle()
add
Hit
Glow()
add
Misc
To
Drop
Data()
add
Nebula
From
PNG()
add
No
Change
Message()
add
Non
Salvage
Entity()
add
Officer
Gain
Text()
add
Officer
Loss
Text()
add
Required
Standing()
add
Salvage
Entity()
add
Stack
Gain
Text()
add
Storage
Info()
add
Survey
Data
For()
add
To
Manager()
add
Warning
Beacon()
adjust
Reputation()
adjust
Reputation
With
Player()
affect
Availability
Within
Reason()
apply
Damage()
auto
Size
To
Text()
bezier()
bezier
Cubic()
cares
About
Player
Transponder()
clean
Buffer()
clean
Up
Mission
Memory()
clear
Asteroid
Source()
clear
Defeat
Triggers
If
Needed()
clear
Flag()
clear
Target()
closest
Point
On
Line
To
Point()
closest
Point
On
Segment
To
Point()
colors
From
String()
colors
To
String()
compute
Econ
Unit
Change
From
Trade
Mod
Change()
compute
Num
Fighter
Bays()
compute
Shutdown
Refund()
compute
Total
Shutdown
Refund()
create
Default
Ship
AI()
create
Fleet()
create
Location
At
Random
Gap()
crosses
Any
Slipstream()
distance
From
Line
To
Point()
does
Market
Have
Mission
Important
People
Or
Is
Market
Mission
Important()
elapsed
Days
Since
Game
Start()
fade
And
Expire()
fade
In
Out
And
Expire()
filter()
find
Closest
Ship
Enemy
Of()
find
Gaps()
find
Kth()
find
Nearby
Fleets()
find
Nearby
Local
Markets()
find
Nearest
Jump
Point()
find
Nearest
Jump
Point
That
Could
Be
Exited
From()
find
Nearest
Jump
Point
To()
find
Nearest
Local
Market()
find
Nearest
Local
Market
With
Same
Faction()
find
Nearest
Planet
To()
flag
Has
Reason()
for
Each()
forget
About
Transponder()
generate
Or
Add
To
Debris
Field
From
Battle()
generate
Planet
Conditions()
get
Abandon
Market
Plugin()
get
Adjusted
Base
Range()
get
Adjusted
FP()
get
Adjusted
Strength
From
Fp()
get
Admin
Salary()
get
Ago
String
For
Timestamp()
get
And
Joined()
get
Angle
Diff()
get
Angle
In
Degrees()
get
Angle
In
Degrees
Fast()
get
Angle
In
Degrees
Strict()
get
AOr
An
For
Word()
get
Asteroid
Source()
get
At
Least
String
For
Days()
get
Biggest
Market
In
Location()
get
Bonus
XPFor
Recovering()
get
Bonus
XPFor
Scuttling()
get
Build
In
Bonus
XP()
get
Burn
Level
For
Speed()
get
Burn
Mult
For
Terrain()
get
Campaign
Ship
Scale
Mult()
get
Cargo
Commodities()
get
Claiming
Faction()
get
Closest
Turn
Direction()
get
Color()
get
Corona
For()
get
Currently
Being
Constructed()
get
Curr
Special
Mods()
get
Curr
Special
Mods
List()
get
Danger
Level()
get
Days()
get
Days
Since
Last
Raided()
get
Defeat
Triggers()
get
Desired
Move
Dir()
get
Detailed
Ago
String()
get
DGSCredits()
get
DHull
Id()
get
Diff()
get
Distance()
get
Distance
LY()
get
Distance
Sq()
get
Distance
To
Player
LY()
get
Distress
Jump
Point()
get
Estimated
Orbit
Index()
get
Faction
Markets()
get
Fleet
Radius
Terrain
Effect
Mult()
get
Fleets
In
Or
Near
System()
get
Fleetwide
Total
Mod()
get
Fleetwide
Total
Stat()
get
FPFor
Variant
Id()
get
Fractional
Burn
Level
For
Speed()
get
Fuel
Per
Day()
get
Fuel
Per
Day
At
Speed()
get
Go
Slow
Burn
Level()
get
Hull
Id
For
Variant
Id()
get
Immigration
Plugin()
get
Incapacitated
Time()
get
Inflater()
get
Inner
Radius()
get
Intercept
Point()
get
Intercept
Point
Basic()
get
Joined()
get
Json
Obj()
get
Json
Obj
From
Array()
get
Jump
Point
To()
get
Local
Resources()
get
Local
Resources
Cargo()
get
Locations()
get
LYPer
Day
At
Burn()
get
LYPer
Day
At
Speed()
get
Markets
In
Location()
get
Market
Size
Progress()
get
Max
Industries()
get
Max
Officers()
get
Max
Permanent
Mods()
get
Member
Strength()
get
Merc
Days
Since
Hired()
get
Mercs()
get
Min
System
Survey
Level()
get
Name
Based
Seed()
get
Nearby
Fleets()
get
Nearby
Markets()
get
Nearby
Star
System()
get
Nearby
Star
Systems()
get
Nearest
Star
System()
get
Nearest
Station
In
Support
Range()
get
Num
Elite
Skills()
get
Num
Hostile
Markets()
get
Num
Improved
Industries()
get
Num
Industries()
get
Num
Non
Merc
Officers()
get
Num
Stable
Locations()
get
Obj()
get
Officer
Salary()
get
OPCost()
get
Orbital
Radius()
get
Outer
Radius()
get
Perp()
get
Personality
Name()
get
Point
At
Radius()
get
Point
Within
Radius()
get
Point
Within
Radius
Uniform()
get
Prev
Salvage
Special()
get
Pulsar
For()
get
Pulsar
In
System()
get
Rel
Color()
get
Remnant
Stations()
get
Rounded()
get
Rounded
Value()
get
Rounded
Value
Float()
get
Rounded
Value
Max
One
After
Decimal()
get
Salvage
Seed()
get
Salvage
Special()
get
Shielded
Cargo
Fraction()
get
Ship
Pick
Mode()
get
Shipping
Capacity()
get
Ship
Quality()
get
Ship
Weight()
get
Size
Num()
get
Snapshot
FPLost()
get
Snapshot
Members
Lost()
get
Source
Market()
get
Spaceport()
get
Spawn
FPMult()
get
Speed
For
Burn
Level()
get
Stabilize
Market
Plugin()
get
Star
Id()
get
Star
System
For
Anchor()
get
Station
Base
Fleet()
get
Station
Fleet()
get
Station
Industry()
get
Station
Market()
get
Storage()
get
Storage
Cargo()
get
Storage
Cargo
Value()
get
Storage
Cost
Per
Month()
get
Storage
Ship
Value()
get
Storage
Total
Value()
get
Strength
Desc
For
FP()
get
String
For
Days()
get
String
With
Token
Replacement()
get
Survey
Level
String()
get
System
Jump
Point
Hyper
Exit
Location()
get
Systems
In
Range()
get
Targeting
Radius()
get
Terrain
Name()
get
Terrain
Name
AOr
An()
get
Terrain
Type()
get
Token
Replaced()
get
Trade
Mode()
get
Unit
Vector()
get
Unit
Vector
At
Degree
Angle()
get
Visible
Fleets()
get
With
DGS()
give
Standard
Return
Assignments()
give
Standard
Return
To
Source
Assignments()
has
Any
Survey
Data
For()
has
At
Least
One
Of
Tags()
has
Farmland()
has
Heavy
Industry()
has
Orbital
Station()
has
Pulsar()
has
Ruins()
has
Special
Name()
has
Unexplored
Ruins()
increase
Market
Hostile
Timeout()
init
Condition
Market()
init
Economy
Market()
interpolate()
interpolate
Color()
interpolate
Vector()
interrupt
Abilities
With
Tag()
is
Active
Module()
is
Area
Empty()
is
Automated()
is
Avoiding
Player
Halfheartedly()
is
Between()
is
Busy()
is
Decentralized()
is
Hyperspace
Anchor()
is
Important
For
Reason()
is
Inside
Slipstream()
is
Insignificant()
is
Mentored()
is
Mercenary()
is
Military()
is
Near()
is
Near
Corona()
is
Openly
Populated()
is
Outside
Sector()
is
Patrol()
is
Perma
Knows
Who
Player
Is()
is
Pirate()
is
Pirate
Faction()
is
Player
Or
Combined
Containing
Player()
is
Player
Or
Combined
Player
Primary()
is
Point
In
Bounds()
is
Raider()
is
Same
Cargo()
is
Scavenger()
is
Ship
Recoverable()
is
Slow
Moving()
is
Smuggler()
is
Special
Mod()
is
Station
In
Support
Range()
is
Story
Critical()
is
Trader()
is
Unboardable()
is
Unremovable()
is
War
Fleet()
lc
First()
log
Of
Base()
Magic
Kotlin
Mod
Plugin
make
Hostile()
make
Important()
make
Low
Rep
Impact()
make
Non
Story
Critical()
make
No
Rep
Impact()
make
Not
Low
Rep
Impact()
make
Story
Critical()
make
Unimportant()
map()
map
To
Enum()
mark
System
As
Entered()
modify()
move
To
Market()
normalise()
normalize
Angle()
opt
Color()
optional()
pick
Any
Location()
pick
Common
Location()
pick
Hidden
Location()
pick
Hidden
Location
Not
Near
Star()
pick
Outer
Entity
To
Spawn
Near()
pick
Ship
AIPlugin()
pick
Uncommon
Location()
player
Has
Enough()
player
Has
Storage
Access()
prepare
Module
For
Recovery()
prepare
Ship
For
Recovery()
random()
remove
Defeat
Trigger()
remove
Radio
Chatter()
replace
Tokens
From
Memory()
rotate
Around
Origin()
scale
Alpha()
scale
Color()
scale
Color
Only()
scale
Color
Saturate()
set
Abandoned
Station
Market()
set
All
Planets
Known()
set
All
Planets
Surveyed()
set
Alpha()
set
Asteroid
Source()
set
Brightness()
set
Defender
Override()
set
Entity
Location()
set
Flag
With
Reason()
set
Fully
Surveyed()
set
Mentored()
set
Mercenary()
set
Merc
Hired
Now()
set
Preliminary
Surveyed()
set
Prev
Salvage
Special()
set
Raided
Timestamp()
set
Salvage
Special()
set
Seen()
set
Spawn
FPMult()
set
Unremovable()
set
Warning
Beacon
Colors()
set
Warning
Beacon
Glow
Color()
set
Warning
Beacon
Ping
Color()
should
Convert
From
Stub()
should
Not
Want
Run
From
Player
Even
If
Weaker()
should
Show
Damage
Floaty()
show
Cost()
show
People()
show
Rule
Dialog()
start
Event()
system
Has
Planets()
to
Long
List()
to
String
List()
trace()
try
Get()
uc
First()
unset
All()
wiggle()
ZERO
org.
magiclib.
paintjobs
is
Unlocked()
Magic
Paintjob
Hull
Mod
Companion
Magic
Paintjob
Intel
Companion
Magic
Paintjob
Manager
Magic
Paintjob
Shiny
Adder
Magic
Paintjob
Spec
org.
magiclib.
paintjobs.
console
Unlock
Paintjob
Command
org.
magiclib.
plugins
Magic
Auto
Trails
trail
Data
Magic
Campaign
Trail
Plugin
Magic
Fake
Beam
Plugin
fake
Beam
Data
Magic
Module
Retreat
Cleaner
Magic
Nebula
Magic
Render
Plugin
render
Data
Magic
Trail
Plugin
org.
magiclib.
subsystems
add
Subsystem()
advance
And
Check
Elapsed()
Combat
UI
Sprite
Dim
Wrapper
Magic
Ship
System
Subsystem
Magic
Subsystem
State
READY
IN
ACTIVE
OUT
COOLDOWN
Magic
Subsystems
Combat
Plugin
Companion
Magic
Subsystems
Manager
remove
Subsystem()
Ship
AIData
subsystems
Copy
Subsystem
Settings
Listener
org.
magiclib.
subsystems.
drones
Drone
Formation
Hovering
Formation
Magic
Drone
Subsystem
PIDController
Spinning
Circle
Formation
org.
magiclib.
subsystems.
examples
Ammo
Feeders
Subsystem
Charged
Drive
Subsystem
Formation
Switch
PDDrone
Subsystem
PDDrone
Subsystem
Separate
Charge
PDDrone
Subsystem
Toggled
Drive
Subsystem
org.
magiclib.
terrain
Magic
Asteroid
Belt
Terrain
Plugin
Magic
Asteroid
Field
Terrain
Plugin
Magic
Asteroid
Impact
org.
magiclib.
util
Magic
Anim
Magic
Campaign
loot
Type
SUPPLIES
FUEL
CREW
MARINES
COMMODITY
WEAPON
FIGHTER
HULLMOD
SPECIAL
Magic
Custom
Campaign
Trail
Entity
Script
Magic
Deserializable
Magic
Fake
Beam
Magic
Incompatible
Hullmods
Magic
Industry
Item
Wrangler
Fixed
Priority
Item
Priority
Magic
Interference
Magic
Lens
Flare
Magic
Misc
Magic
Paginated
Bar
Event
Magic
Paginated
Option
Magic
Render
positioning
CENTER
LOW_LEFT
LOW_RIGHT
UP_LEFT
UP_RIGHT
STRETCH_TO_FULLSCREEN
FULLSCREEN_MAINTAIN_RATIO
Magic
Settings
Magic
String
Matcher
Magic
Targeting
missile
Priority
RANDOM
DAMAGE_PRIORITY
HIGHTEST_DAMAGE
target
Seeking
NO_RANDOM
LOCAL_RANDOM
FULL_RANDOM
IGNORE_SOURCE
Magic
Trail
Object
Magic
Trail
Tracker
Magic
Txt
Magic
Displayable
Text
Magic
UI
Magic
UIInternal
Companion
Magic
Variables
PIDController
String
Creator
org.
magiclib.
util.
ui
Magic
Function
Magic
Refreshable
Base
Intel
Plugin
Status
Bar
Data
org.
magiclib.
weapons
Magic
Basic
Interference
Effect
Magic
Guided
Projectile
Script
Magic
Vector
Thruster
root
/
org.magiclib.util
/
MagicIndustryItemWrangler
/
ItemPriority
/
getPriority
get
Priority
abstract
fun
getPriority
(
industry
:
Industry
)
:
Float