create Smooth Flare
open fun createSmoothFlare(engine: CombatEngineAPI, origin: ShipAPI, point: Vector2f, thickness: Float, length: Float, angle: Float, fringeColor: Color, coreColor: Color)
Deprecated
Deprecated
TEMPORARILY DEPRECATED DUE TO 0.95a CHANGES, USE SHARP FLARES IN THE MEANTIME Creates smooth lensflares, more suited to thick and wide flares Can be CPU intensive for larger flares
Parameters
engine
Combat engine.
origin
Source of the Flare. Can be anything but CANNOT BE NULL.
point
Absolute coordinates of the flare.
thickness
Thickness of the flare in pixels. Work best between 24 and 128(max).
length
Rougth length of the flare's branches. Works best between 200 and 750. BEWARE OF PERFORMANCES IMPACT WITH LARGE SIZES
angle
Angle of the flare. 0 means horizontal. Remember that real Anamorphic flares are always horizontal.
fringe Color
Fringe color of the flare.
core Color
Core color of the flare. Will have an impact on the minimal thickness.