singleframe
Single frame render in absolute engine coordinates, can be used for animations.
Parameters
SpriteAPI to render. Use Global.getSettings().getSprite(settings category, settings id)
Vector2f, center in world coordinates.
Vector2f(width, height) in pixels.
float of the sprite's azimuth. 0 is pointing top.
Color() override, also used for fading.
boolean for additive blending.
Single frame render, absolute engine coordinates, can be used for animations.
Parameters
SpriteAPI to render. Use Global.getSettings().getSprite(settings category, settings id)
Vector2f, center in world coordinates.
Vector2f(width, height) in pixels.
float of the sprite's azimuth. 0 is pointing top.
Color() override, also used for fading.
boolean for additive blending.
layer to render at
Single frame render in absolute engine coordinates with OpenGL blending options, can be used for animations.
Parameters
SpriteAPI to render. Use Global.getSettings().getSprite(settings category, settings id)
Vector2f, center in world coordinates.
Vector2f(width, height) in pixels.
float of the sprite's azimuth. 0 is pointing top.
Color() override, also used for fading.
layer to render at
openGL source blend function
openGL destination blend function