Magic Trail Object
constructor(inDuration: Float, mainDuration: Float, outDuration: Float, startSize: Float, endSize: Float, startAngleVelocity: Float, endAngleVelocity: Float, mainOpacity: Float, blendModeSRC: Int, blendModeDEST: Int, startSpeed: Float, endSpeed: Float, startColor: Color, endColor: Color, angle: Float, spawnLocation: Vector2f, textureLoopLength: Float, textureoffset: Float, offsetVelocity: Vector2f, sizePulseWidth: Float, sizePulseCount: Float)