MagicTrailObject

open class MagicTrailObject

This file isn't meant to be used directly; use the MagicTrailPlugin to actually do anything properly. Your mod will most likely lose backwards-compatibility if you try to call this class' constructor manually, so don't.

Author

Nicke535

Constructors

Link copied to clipboard
constructor(inDuration: Float, mainDuration: Float, outDuration: Float, startSize: Float, endSize: Float, startAngleVelocity: Float, endAngleVelocity: Float, mainOpacity: Float, blendModeSRC: Int, blendModeDEST: Int, startSpeed: Float, endSpeed: Float, startColor: Color, endColor: Color, angle: Float, spawnLocation: Vector2f, textureLoopLength: Float, textureoffset: Float, offsetVelocity: Vector2f, sizePulseWidth: Float, sizePulseCount: Float)

Functions

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun tick(amount: Float)

Properties

Link copied to clipboard
Link copied to clipboard
open var angle: Float
Link copied to clipboard
open var blendModeDEST: Int
Link copied to clipboard
open var blendModeSRC: Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open var currentLocation: Vector2f
Link copied to clipboard
Link copied to clipboard
open var currentSize: Float
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard