MagicTrailTracker

This file isn't meant to be used directly; use the MagicTrailPlugin to actually do anything properly. Your mod will most likely lose backwards-compatibility if you try to call this class' constructor manually, so don't.

This class handles each "segment" of a trail: each MagicTrailObject within the MagicTrailTracker is considered to be linked to the other objects. To make a new "segment" of trail, unrelated to the others, you have to create a new Tracker. The trail is invisible until at least two objects are in it

Author

Nicke535, Originem (optimization)

Constructors

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constructor()

Functions

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open fun addNewTrailObject(objectToAdd: MagicTrailObject)
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open fun renderTrail(textureID: Int)
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open fun tickTimersInTrail(amount: Float)

Properties

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open val isExpired: Boolean
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open var scrollSpeed: Float
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