add Text Non Scaling
open fun addTextNonScaling(ship: ShipAPI, text: String, textColor: Color, screenPos: Vector2f, openGLStack: Boolean)
Draw text with the font Victor14 where you want on the screen. This method will not apply UI_SCALING and so assumes that the screenPos is already scaled.
Parameters
ship
The player ship. Only used to change UI text color if it is dead. Can be null.
text
Text to display.
text Color
The color of the text. Alpha will be used for both the black background and foreground color.
screen Pos
The position on the Screen. Should not be scaled to UI Scaling.
open GLStack
whether to open an OpenGL11 stack for the text