spawn Advanced Fake Beam
Fake beam generator. Create a visually convincing beam from arbitrary coordinates. It however has several limitation: - It deal damage instantly and is therefore only meant to be used for burst beams. - It cannot be "cut" by another object passing between the two ends, thus a very short duration is preferable. - Unlike vanilla, it deals full damage to armor, be careful when using HIGH_EXPLOSIVE damage type. It's usage is recommended for short snappy beams or for FXs
Parameters
Combat engine
Point of origin of the beam
Maximum range of the beam
Angle of the beam
Width at the source
Width at the tip
Width change over time, can be negative
Texture for the core, has to be vertical and loaded in the "fx" category of the settings. Same thing as Magic Trails textures.
Texture of the fringe of the beam
Visual length on the texture loop
Scrolling speed of the texture en pixels/s
fade length at the base of the beam
fade length at the tip
Duration of the beam at full opacity
Duration of the beam fading
Size of the impact glow
Core color of the beam
Fringe color of the beam
Base damage of the beam
Damage type
Emp damage
Damage source to calculate skill and ship damage bonuses