random Missile
Picks a random enemy missile within parameters.
Return
Parameters
CombatEntity looking for a missile
Does the source look for a complete random or has priorities
RANDOM, Pure random pick within search zone.
DAMAGE_PRIORITY Picks high damage missiles within the search zone first but still has some randomness.
HIGHEST_DAMAGE Picks the highest damage missile within the search zone.
Point around which to look for missiles;
Direction to look at (only used with a limited search cone)
Angle within which the script will seek the target. Set to 360 or more to ignore.
Range within which the script seeks a target in game units.
Picks a random enemy missile within parameters:
Return
Parameters
CombatEntity looking for a missile
Does the source look for a complete random or has priorities
RANDOM, Pure random pick within search zone.
DAMAGE_PRIORITY Picks high damage missiles within the search zone first but still has some randomness.
HIGHEST_DAMAGE Picks the highest damage missile within the search zone.
Point around which to look for missiles;
Direction to look at (only used with a limited search cone)
Angle within which the script will seek the target. Set to 360 or more to ignore.
Range within which the script seeks a target in game units.